Command Section

TREE(3)                FreeBSD Library Functions Manual                TREE(3)

NAME
     SPLAY_PROTOTYPE, SPLAY_GENERATE, SPLAY_ENTRY, SPLAY_HEAD,
     SPLAY_INITIALIZER, SPLAY_ROOT, SPLAY_EMPTY, SPLAY_NEXT, SPLAY_MIN,
     SPLAY_MAX, SPLAY_FIND, SPLAY_LEFT, SPLAY_RIGHT, SPLAY_FOREACH,
     SPLAY_INIT, SPLAY_INSERT, SPLAY_REMOVE, RB_PROTOTYPE,
     RB_PROTOTYPE_STATIC, RB_PROTOTYPE_INSERT, RB_PROTOTYPE_INSERT_COLOR,
     RB_PROTOTYPE_REMOVE, RB_PROTOTYPE_REMOVE_COLOR, RB_PROTOTYPE_FIND,
     RB_PROTOTYPE_NFIND, RB_PROTOTYPE_NEXT, RB_PROTOTYPE_PREV,
     RB_PROTOTYPE_MINMAX, RB_PROTOTYPE_REINSERT, RB_GENERATE,
     RB_GENERATE_STATIC, RB_GENERATE_INSERT, RB_GENERATE_INSERT_COLOR,
     RB_GENERATE_REMOVE, RB_GENERATE_REMOVE_COLOR, RB_GENERATE_FIND,
     RB_GENERATE_NFIND, RB_GENERATE_NEXT, RB_GENERATE_PREV,
     RB_GENERATE_MINMAX, RB_GENERATE_REINSERT, RB_ENTRY, RB_HEAD,
     RB_INITIALIZER, RB_ROOT, RB_EMPTY, RB_NEXT, RB_PREV, RB_MIN, RB_MAX,
     RB_FIND, RB_NFIND, RB_LEFT, RB_RIGHT, RB_PARENT, RB_FOREACH,
     RB_FOREACH_FROM, RB_FOREACH_SAFE, RB_FOREACH_REVERSE,
     RB_FOREACH_REVERSE_FROM, RB_FOREACH_REVERSE_SAFE, RB_INIT, RB_INSERT,
     RB_REMOVE, RB_REINSERT - implementations of splay and rank-balanced
     (wavl) trees

SYNOPSIS
     #include <sys/tree.h>

     SPLAY_PROTOTYPE(NAME, TYPE, FIELD, CMP);

     SPLAY_GENERATE(NAME, TYPE, FIELD, CMP);

     SPLAY_ENTRY(TYPE);

     SPLAY_HEAD(HEADNAME, TYPE);

     struct TYPE *
     SPLAY_INITIALIZER(SPLAY_HEAD *head);

     SPLAY_ROOT(SPLAY_HEAD *head);

     bool
     SPLAY_EMPTY(SPLAY_HEAD *head);

     struct TYPE *
     SPLAY_NEXT(NAME, SPLAY_HEAD *head, struct TYPE *elm);

     struct TYPE *
     SPLAY_MIN(NAME, SPLAY_HEAD *head);

     struct TYPE *
     SPLAY_MAX(NAME, SPLAY_HEAD *head);

     struct TYPE *
     SPLAY_FIND(NAME, SPLAY_HEAD *head, struct TYPE *elm);

     struct TYPE *
     SPLAY_LEFT(struct TYPE *elm, SPLAY_ENTRY NAME);

     struct TYPE *
     SPLAY_RIGHT(struct TYPE *elm, SPLAY_ENTRY NAME);

     SPLAY_FOREACH(VARNAME, NAME, SPLAY_HEAD *head);

     void
     SPLAY_INIT(SPLAY_HEAD *head);

     struct TYPE *
     SPLAY_INSERT(NAME, SPLAY_HEAD *head, struct TYPE *elm);

     struct TYPE *
     SPLAY_REMOVE(NAME, SPLAY_HEAD *head, struct TYPE *elm);

     RB_PROTOTYPE(NAME, TYPE, FIELD, CMP);

     RB_PROTOTYPE_STATIC(NAME, TYPE, FIELD, CMP);

     RB_PROTOTYPE_INSERT(NAME, TYPE, ATTR);

     RB_PROTOTYPE_INSERT_COLOR(NAME, TYPE, ATTR);

     RB_PROTOTYPE_REMOVE(NAME, TYPE, ATTR);

     RB_PROTOTYPE_REMOVE_COLOR(NAME, TYPE, ATTR);

     RB_PROTOTYPE_FIND(NAME, TYPE, ATTR);

     RB_PROTOTYPE_NFIND(NAME, TYPE, ATTR);

     RB_PROTOTYPE_NEXT(NAME, TYPE, ATTR);

     RB_PROTOTYPE_PREV(NAME, TYPE, ATTR);

     RB_PROTOTYPE_MINMAX(NAME, TYPE, ATTR);

     RB_PROTOTYPE_REINSERT(NAME, TYPE, ATTR);

     RB_GENERATE(NAME, TYPE, FIELD, CMP);

     RB_GENERATE_STATIC(NAME, TYPE, FIELD, CMP);

     RB_GENERATE_INSERT(NAME, TYPE, FIELD, CMP, ATTR);

     RB_GENERATE_INSERT_COLOR(NAME, TYPE, FIELD, ATTR);

     RB_GENERATE_REMOVE(NAME, TYPE, FIELD, ATTR);

     RB_GENERATE_REMOVE_COLOR(NAME, TYPE, FIELD, ATTR);

     RB_GENERATE_FIND(NAME, TYPE, FIELD, CMP, ATTR);

     RB_GENERATE_NFIND(NAME, TYPE, FIELD, CMP, ATTR);

     RB_GENERATE_NEXT(NAME, TYPE, FIELD, ATTR);

     RB_GENERATE_PREV(NAME, TYPE, FIELD, ATTR);

     RB_GENERATE_MINMAX(NAME, TYPE, FIELD, ATTR);

     RB_GENERATE_REINSERT(NAME, TYPE, FIELD, CMP, ATTR);

     RB_ENTRY(TYPE);

     RB_HEAD(HEADNAME, TYPE);

     RB_INITIALIZER(RB_HEAD *head);

     struct TYPE *
     RB_ROOT(RB_HEAD *head);

     bool
     RB_EMPTY(RB_HEAD *head);

     struct TYPE *
     RB_NEXT(NAME, RB_HEAD *head, struct TYPE *elm);

     struct TYPE *
     RB_PREV(NAME, RB_HEAD *head, struct TYPE *elm);

     struct TYPE *
     RB_MIN(NAME, RB_HEAD *head);

     struct TYPE *
     RB_MAX(NAME, RB_HEAD *head);

     struct TYPE *
     RB_FIND(NAME, RB_HEAD *head, struct TYPE *elm);

     struct TYPE *
     RB_NFIND(NAME, RB_HEAD *head, struct TYPE *elm);

     struct TYPE *
     RB_LEFT(struct TYPE *elm, RB_ENTRY NAME);

     struct TYPE *
     RB_RIGHT(struct TYPE *elm, RB_ENTRY NAME);

     struct TYPE *
     RB_PARENT(struct TYPE *elm, RB_ENTRY NAME);

     RB_FOREACH(VARNAME, NAME, RB_HEAD *head);

     RB_FOREACH_FROM(VARNAME, NAME, POS_VARNAME);

     RB_FOREACH_SAFE(VARNAME, NAME, RB_HEAD *head, TEMP_VARNAME);

     RB_FOREACH_REVERSE(VARNAME, NAME, RB_HEAD *head);

     RB_FOREACH_REVERSE_FROM(VARNAME, NAME, POS_VARNAME);

     RB_FOREACH_REVERSE_SAFE(VARNAME, NAME, RB_HEAD *head, TEMP_VARNAME);

     void
     RB_INIT(RB_HEAD *head);

     struct TYPE *
     RB_INSERT(NAME, RB_HEAD *head, struct TYPE *elm);

     struct TYPE *
     RB_REMOVE(NAME, RB_HEAD *head, struct TYPE *elm);

     struct TYPE *
     RB_REINSERT(NAME, RB_HEAD *head, struct TYPE *elm);

DESCRIPTION
     These macros define data structures for different types of trees: splay
     trees and rank-balanced (wavl) trees.

     In the macro definitions, TYPE is the name tag of a user defined
     structure that must contain a field of type SPLAY_ENTRY, or RB_ENTRY,
     named ENTRYNAME.  The argument HEADNAME is the name tag of a user defined
     structure that must be declared using the macros SPLAY_HEAD(), or
     RB_HEAD().  The argument NAME has to be a unique name prefix for every
     tree that is defined.

     The function prototypes are declared with SPLAY_PROTOTYPE(),
     RB_PROTOTYPE(), or RB_PROTOTYPE_STATIC().  The function bodies are
     generated with SPLAY_GENERATE(), RB_GENERATE(), or RB_GENERATE_STATIC().
     See the examples below for further explanation of how these macros are
     used.

SPLAY TREES
     A splay tree is a self-organizing data structure.  Every operation on the
     tree causes a splay to happen.  The splay moves the requested node to the
     root of the tree and partly rebalances it.

     This has the benefit that request locality causes faster lookups as the
     requested nodes move to the top of the tree.  On the other hand, every
     lookup causes memory writes.

     The Balance Theorem bounds the total access time for m operations and n
     inserts on an initially empty tree as O((m + n)lg n).  The amortized cost
     for a sequence of m accesses to a splay tree is O(lg n).

     A splay tree is headed by a structure defined by the SPLAY_HEAD() macro.
     A structure is declared as follows:

           SPLAY_HEAD(HEADNAME, TYPE) head;

     where HEADNAME is the name of the structure to be defined, and struct
     TYPE is the type of the elements to be inserted into the tree.

     The SPLAY_ENTRY() macro declares a structure that allows elements to be
     connected in the tree.

     In order to use the functions that manipulate the tree structure, their
     prototypes need to be declared with the SPLAY_PROTOTYPE() macro, where
     NAME is a unique identifier for this particular tree.  The TYPE argument
     is the type of the structure that is being managed by the tree.  The
     FIELD argument is the name of the element defined by SPLAY_ENTRY().

     The function bodies are generated with the SPLAY_GENERATE() macro.  It
     takes the same arguments as the SPLAY_PROTOTYPE() macro, but should be
     used only once.

     Finally, the CMP argument is the name of a function used to compare tree
     nodes with each other.  The function takes two arguments of type struct
     TYPE *.  If the first argument is smaller than the second, the function
     returns a value smaller than zero.  If they are equal, the function
     returns zero.  Otherwise, it should return a value greater than zero.
     The compare function defines the order of the tree elements.

     The SPLAY_INIT() macro initializes the tree referenced by head.

     The splay tree can also be initialized statically by using the
     SPLAY_INITIALIZER() macro like this:

           SPLAY_HEAD(HEADNAME, TYPE) head = SPLAY_INITIALIZER(&head);

     The SPLAY_INSERT() macro inserts the new element elm into the tree.

     The SPLAY_REMOVE() macro removes the element elm from the tree pointed by
     head.

     The SPLAY_FIND() macro can be used to find a particular element in the
     tree.

           struct TYPE find, *res;
           find.key = 30;
           res = SPLAY_FIND(NAME, head, &find);

     The SPLAY_ROOT(), SPLAY_MIN(), SPLAY_MAX(), and SPLAY_NEXT() macros can
     be used to traverse the tree:

           for (np = SPLAY_MIN(NAME, &head); np != NULL; np = SPLAY_NEXT(NAME, &head, np))

     Or, for simplicity, one can use the SPLAY_FOREACH() macro:

           SPLAY_FOREACH(np, NAME, head)

     The SPLAY_EMPTY() macro should be used to check whether a splay tree is
     empty.

RANK-BALANCED TREES
     Rank-balanced (RB) trees are a framework for defining height-balanced
     binary search trees, including AVL and red-black trees.  Each tree node
     has an associated rank.  Balance conditions are expressed by conditions
     on the differences in rank between any node and its children.  Rank
     differences are stored in each tree node.

     The balance conditions implemented by the RB macros lead to weak AVL
     (wavl) trees, which combine the best aspects of AVL and red-black trees.
     Wavl trees rebalance after an insertion in the same way AVL trees do,
     with the same worst-case time as red-black trees offer, and with better
     balance in the resulting tree.  Wavl trees rebalance after a removal in a
     way that requires less restructuring, in the worst case, than either AVL
     or red-black trees do.  Removals can lead to a tree almost as unbalanced
     as a red-black tree; insertions lead to a tree becoming as balanced as an
     AVL tree.

     A rank-balanced tree is headed by a structure defined by the RB_HEAD()
     macro.  A structure is declared as follows:

           RB_HEAD(HEADNAME, TYPE) head;

     where HEADNAME is the name of the structure to be defined, and struct
     TYPE is the type of the elements to be inserted into the tree.

     The RB_ENTRY() macro declares a structure that allows elements to be
     connected in the tree.

     In order to use the functions that manipulate the tree structure, their
     prototypes need to be declared with the RB_PROTOTYPE() or
     RB_PROTOTYPE_STATIC() macro, where NAME is a unique identifier for this
     particular tree.  The TYPE argument is the type of the structure that is
     being managed by the tree.  The FIELD argument is the name of the element
     defined by RB_ENTRY().  Individual prototypes can be declared with
     RB_PROTOTYPE_INSERT(), RB_PROTOTYPE_INSERT_COLOR(),
     RB_PROTOTYPE_REMOVE(), RB_PROTOTYPE_REMOVE_COLOR(), RB_PROTOTYPE_FIND(),
     RB_PROTOTYPE_NFIND(), RB_PROTOTYPE_NEXT(), RB_PROTOTYPE_PREV(),
     RB_PROTOTYPE_MINMAX(), and RB_PROTOTYPE_REINSERT() in case not all
     functions are required.  The individual prototype macros expect NAME,
     TYPE, and ATTR arguments.  The ATTR argument must be empty for global
     functions or static for static functions.

     The function bodies are generated with the RB_GENERATE() or
     RB_GENERATE_STATIC() macro.  These macros take the same arguments as the
     RB_PROTOTYPE() and RB_PROTOTYPE_STATIC() macros, but should be used only
     once.  As an alternative individual function bodies are generated with
     the RB_GENERATE_INSERT(), RB_GENERATE_INSERT_COLOR(),
     RB_GENERATE_REMOVE(), RB_GENERATE_REMOVE_COLOR(), RB_GENERATE_FIND(),
     RB_GENERATE_NFIND(), RB_GENERATE_NEXT(), RB_GENERATE_PREV(),
     RB_GENERATE_MINMAX(), and RB_GENERATE_REINSERT() macros.

     Finally, the CMP argument is the name of a function used to compare tree
     nodes with each other.  The function takes two arguments of type struct
     TYPE *.  If the first argument is smaller than the second, the function
     returns a value smaller than zero.  If they are equal, the function
     returns zero.  Otherwise, it should return a value greater than zero.
     The compare function defines the order of the tree elements.

     The RB_INIT() macro initializes the tree referenced by head.

     The rank-balanced tree can also be initialized statically by using the
     RB_INITIALIZER() macro like this:

           RB_HEAD(HEADNAME, TYPE) head = RB_INITIALIZER(&head);

     The RB_INSERT() macro inserts the new element elm into the tree.

     The RB_REMOVE() macro removes the element elm from the tree pointed by
     head.

     The RB_FIND() and RB_NFIND() macros can be used to find a particular
     element in the tree.

           struct TYPE find, *res;
           find.key = 30;
           res = RB_FIND(NAME, head, &find);

     The RB_ROOT(), RB_MIN(), RB_MAX(), RB_NEXT(), and RB_PREV() macros can be
     used to traverse the tree:

           for (np = RB_MIN(NAME, &head); np != NULL; np = RB_NEXT(NAME,
           &head, np))

     Or, for simplicity, one can use the RB_FOREACH() or RB_FOREACH_REVERSE()
     macro:

           RB_FOREACH(np, NAME, head)

     The macros RB_FOREACH_SAFE() and RB_FOREACH_REVERSE_SAFE() traverse the
     tree referenced by head in a forward or reverse direction respectively,
     assigning each element in turn to np.  However, unlike their unsafe
     counterparts, they permit both the removal of np as well as freeing it
     from within the loop safely without interfering with the traversal.

     Both RB_FOREACH_FROM() and RB_FOREACH_REVERSE_FROM() may be used to
     continue an interrupted traversal in a forward or reverse direction
     respectively.  The head pointer is not required.  The pointer to the node
     from where to resume the traversal should be passed as their last
     argument, and will be overwritten to provide safe traversal.

     The RB_EMPTY() macro should be used to check whether a rank-balanced tree
     is empty.

     The RB_REINSERT() macro updates the position of the element elm in the
     tree.  This must be called if a member of a tree is modified in a way
     that affects comparison, such as by modifying a node's key.  This is a
     lower overhead alternative to removing the element and reinserting it
     again.

EXAMPLES
     The following example demonstrates how to declare a rank-balanced tree
     holding integers.  Values are inserted into it and the contents of the
     tree are printed in order.  Lastly, the internal structure of the tree is
     printed.

        #include <sys/tree.h>
        #include <err.h>
        #include <stdio.h>
        #include <stdlib.h>

        struct node {
                RB_ENTRY(node) entry;
                int i;
        };

        int
        intcmp(struct node *e1, struct node *e2)
        {
                return (e1->i < e2->i ? -1 : e1->i > e2->i);
        }

        RB_HEAD(inttree, node) head = RB_INITIALIZER(&head);
        RB_GENERATE(inttree, node, entry, intcmp)

        int testdata[] = {
                20, 16, 17, 13, 3, 6, 1, 8, 2, 4, 10, 19, 5, 9, 12, 15, 18,
                7, 11, 14
        };

        void
        print_tree(struct node *n)
        {
                struct node *left, *right;

                if (n == NULL) {
                        printf("nil");
                        return;
                }
                left = RB_LEFT(n, entry);
                right = RB_RIGHT(n, entry);
                if (left == NULL && right == NULL)
                        printf("%d", n->i);
                else {
                        printf("%d(", n->i);
                        print_tree(left);
                        printf(",");
                        print_tree(right);
                        printf(")");
                }
        }

        int
        main(void)
        {
                int i;
                struct node *n;

                for (i = 0; i < sizeof(testdata) / sizeof(testdata[0]); i++) {
                        if ((n = malloc(sizeof(struct node))) == NULL)
                                err(1, NULL);
                        n->i = testdata[i];
                        RB_INSERT(inttree, &head, n);
                }

                RB_FOREACH(n, inttree, &head) {
                        printf("%d\n", n->i);
                }
                print_tree(RB_ROOT(&head));
                printf("\n");
                return (0);
        }

NOTES
     Trying to free a tree in the following way is a common error:

           SPLAY_FOREACH(var, NAME, head) {
                   SPLAY_REMOVE(NAME, head, var);
                   free(var);
           }
           free(head);

     Since var is freed, the FOREACH() macro refers to a pointer that may have
     been reallocated already.  Proper code needs a second variable.

           for (var = SPLAY_MIN(NAME, head); var != NULL; var = nxt) {
                   nxt = SPLAY_NEXT(NAME, head, var);
                   SPLAY_REMOVE(NAME, head, var);
                   free(var);
           }

     Both RB_INSERT() and SPLAY_INSERT() return NULL if the element was
     inserted in the tree successfully, otherwise they return a pointer to the
     element with the colliding key.

     Accordingly, RB_REMOVE() and SPLAY_REMOVE() return the pointer to the
     removed element otherwise they return NULL to indicate an error.

SEE ALSO
     arb(3), queue(3)

     Bernhard Haeupler, Siddhartha Sen, and Robert E. Tarjan, "Rank-Balanced
     Trees", ACM Transactions on Algorithms, 4, 11,
     http://sidsen.azurewebsites.net/papers/rb-trees-talg.pdf, June 2015.

HISTORY
     The tree macros first appeared in FreeBSD 4.6.

AUTHORS
     The author of the tree macros is Niels Provos.

FreeBSD 13.1-RELEASE-p6          July 27, 2020         FreeBSD 13.1-RELEASE-p6

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